![]() ![]() Mixing up the moves you’re using will earn you more hype, and more importantly, not getting beaten up too badly. WrestleQuest’ s combat uses a hype meter, which importantly can earn you additional money, or items, after winning in combat. ![]() The styles will change how you use everyone, like having a sidekick for heals, or using a character that’s more for taunting. Not just for you, but your entire party, which can have up to three characters. The combat is turn-based, but before we get to that, you’ll need to select a playstyle. ![]() I don’t mean to hark so much on a minigame, but each song has a reward available for getting a set amount of points that can be very useful, so locking that behind something a bit finicky can be a bit frustrating when it feels as if you’re not doing anything wrong. The other issue is that the input doesn’t feel to line up with the line you’re aiming for, which can make it easy to miss notes. The main issue for this being a problem is the time left isn’t simply how long is left in the song, because the speed of the notes, and therefore how many notes you can hit, is based on how much of a streak you can manage. While the rhythm track is on the left side of the screen, the score, time left, and all the other information is on the right. There are two small issues in the minigame, the first being the UI doesn’t exactly lend itself well to the minigame/sidequest. ![]() It’s a rhythm minigame that looks like Dance Dance Revolution, as you can probably guess, all you do is press the direction as it lines up with the bar on screen.Ĭompleting the minigame and impressing a sentient broccoli is a part of the game. WrestleQuest is, as the name would suggest, full of quests. That said, that is essentially one of my only complaints, so I wanted to get it out of the way as early as possible. ![]()
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